The agent generates. You own the system it builds on.
This is the standard I run Figma on now that the blank canvas is gone and there is an agent in the file. The naming, the status glyphs, the tokens, the versioning, and the handoff are the work that stays yours, because a clean, well named system is the difference between output that looks like your product and output that looks like a template.
Prompt the agent against your library, skills, and connectors. The first pass is a draft.
Keep what is on system. Cut what is not. The agent explores width, you choose.
Tighten by hand and by prompt against your tokens and components.
Accessibility, accuracy, taste, accountability. The agent drafts, you sign.
Layers, named so state is visible
Glyph plus word, at the front of the name. Status survives search, screenshots, colorblindness, and a model reading the layer tree.
- Scope
- Figma, agent era
- Sections
- Thirteen
- Audience
- Power users
- Status
- Living
Six rules everything else descends from
When a question is not covered below, resolve it with these. Each section after this one states a pattern, an example, and where it earns the space a why and a do not. The point is not what any single convention is. The point is that you apply the same one on every project, and you hand that consistency to the agent.
- Legibility over cleverness. A name tells a teammate, future you, or an agent what the thing is and what state it is in, without opening it.
- One source of truth per system. Exactly one canonical file, branch, or collection owns the truth. Everything else is a working copy, an exploration, or an archive, and it says so in its name.
- Status is visible, always. State lives in the name as a glyph and a word, never as color alone. Glyph plus label survives colorblindness, search, screenshots, and a model reading the layer tree.
- Additive, never destructive. New work extends. It does not overwrite. Branches and new sections beat duplicate file sprawl every time.
- Names map to code. Tokens, components, and styles are named so they translate to CSS variables, Tailwind, and React props with no remapping.
color/bg/surfacebecomes--color-bg-surface. - Your system is the agent's brief. The agent generates against whatever you have named and built. A clean, well named system is the difference between output that looks like your product and output that looks like a template. Conventions matter more now, not less.
Casing, fixed once
| Object type | Casing | Separator | Example |
|---|---|---|---|
| Projects, Files, Pages, Sections, Frames | Title Case | space, middot, em dash | Sign-In Flow |
| Components and variant values | Title Case | / nesting | Button/Primary/Large |
| Variant property names | Title Case | none | State, Size |
| Variables, tokens, styles | lower-kebab | / nesting | color/bg/surface-raised |
| Branches | lower-kebab | / for type | feature/evidence-export |
| Exports, assets | lower-kebab | - | og-card-home@2x.png |
Generation is cheap. Your leverage moves to what it cannot own.
The blank canvas stopped being the starting line. You open with the agent in the file, and your work moves from drawing every pixel to directing the work and owning the system it draws on. What stays scarce, and therefore where your leverage concentrates, is the system, the direction, the judgment, and the guarantee.
Two agents, two directions
Know which one you are talking to, because they see different things.
- The native Figma agent works inside out. It lives on the canvas and reads your components, variables, styles, and file structure directly. Use it for canvas work that depends on your system: bulk edits, component swaps, dark mode conversion, filling flows with real content, generating screens that should match your product.
- External coding agents such as Claude Code and Codex work outside in through the Figma MCP server. They read the design and pull variables, measurements, and component code into your stack. Use them for the design to code direction and the round trip back.
Where the agent is strong, and where it is not
- Strong: multi screen mobile flows built on a real, component based system, bulk and repetitive edits across a file, populating layouts with realistic content, and first passes you intend to react to.
- Weak: single desktop screens, novel layouts with no system to lean on, and files with only loose tokens. Given loose variables, it tends to reference them by name and still leave unconnected hex behind. The fix is in the next section.
The four jobs that stay yours
As generation gets cheaper, the cost of shipping something merely average drops to zero, which means the only thing that distinguishes your work is what the agent cannot own.
- The system. The tokens, components, and library the agent builds on. This is the asset that compounds.
- The direction. The prompt, the references, and the taste call on what is actually good.
- The judgment. Accessibility, edge cases, truthfulness, ethics. The agent does not own the outcome. You do.
- The handoff. Naming and structure so the work stays legible to the next reader, whether that reader is a teammate, a coding agent, or production code over MCP.
Build the environment that makes a plain instruction produce on system work
The agent is only as good as the context it stands in. This is the highest leverage skill in the new workflow, and it is mostly upstream of any prompt. You are not writing clever instructions. You are building the environment.
What the agent reads, ranked by how much it shapes the output
- Your published library. Components and variables it can actually apply. This is the single biggest lever. No library, no system to match.
- Skills. Reusable instruction files that encode your conventions, called by name. This document, turned into a skill, is your naming and token spec made executable.
- Attachments. Reference images, briefs, data files, and screens you hand a specific prompt.
- Connectors. Live context from the tools where the work lives, so a brief in Notion or a ticket in your tracker reaches the agent without copy and paste.
- The prompt. Direction and constraints. It does the least when the four inputs above are missing, and the most when they are in place.
The token binding rule
This is the one that separates clean output from a pile of raw hex. The agent binds to tokens reliably when those tokens are attached to real components and you reference the library in the prompt. It binds poorly to loose variables floating in a file. So the order of operations is fixed:
- Build the component layer first, with tokens bound to it.
- Publish the library.
- Reference the library and the components you want by name in the prompt.
- Then generate.
Make this document a skill
Skills are markdown files you invoke with a slash command, and the design agent takes them alongside attachments and connectors. Encode the rules here, the casing table, the status glyphs, the naming spec, the token tiers, as a skill, and every generation starts on system by default. The same instruction file pattern feeds an external coding agent over MCP, so one source of conventions governs design and code at once.
Figma nests like this, and each level gets its own convention
Organization / Workspace
└─ Team → a product line or domain
└─ Project → one product / initiative
└─ File → one surface, system, or workstream
└─ Page → a phase or workstream within the file
└─ Section → a named region of canvas (a real object)
└─ Frame → a screen / artboard
└─ Group / Layer
Cross cutting systems run alongside the tree, not inside it: Components, Variables in Collections with Modes, Styles, Published Libraries, Branches, and Prototype flows.
| Level | Pattern | Example |
|---|---|---|
| Team | Domain | Conformly, Reply First, Job Search |
| Project | Product | Conformly, Aspen Valley News |
| File | [status] Surface | ⭐ Design System, 🟡 Evidence View |
| Page | [emoji] Phase | 🎨 Designs, 🧩 Components |
| Section | [status] Region | ✅ Statement v2, 🧪 Explorations |
| Frame | ## · Screen — State | 03 · Statement — Published |
| Component | Category/Name/Variant | Form/Input/Error |
| Variable | group/subgroup/name | color/text/muted |
One glyph set, used the same way on files, pages, and sections
Glyph plus word, always. Most of your state signaling rides on this one set.
Rule: one status glyph, at the front of the name. When status changes, swap the glyph. The rest of the name holds, so links and muscle memory survive.
⭐ Design System
✅ Sign-In Flow
🟡 Evidence Export
🧪 Statement — Layout Spikes
📦 Evidence View v1
The lifecycle, run with the agent in the file
At each stage the agent does a first pass and you direct, curate, and own the result. Solo or team, the spine is identical. Solo just collapses the review gates into self review.
| # | Stage | Lives in | Agent assist | Done when |
|---|---|---|---|---|
| 0 | Brief, intake | FigJam or file cover note | Summarize research into a brief | Problem, audience, constraints, metric written down |
| 1 | Discovery | FigJam, Discovery board | Generate boards and clusters, pull context over connectors | Journey mapped, open questions logged |
| 2 | IA and flows | Design file, Flows | Draft the screen list and the happy path | Screens enumerated, edge states named |
| 3 | Lo-fi | Designs, Wireframes | Generate wireframe first passes | Structure agreed, no visual polish yet |
| 4 | Hi-fi | Designs, per feature | Generate on your library, Make for prototypes | Built on tokens and components, all states present |
| 5 | Critique | Same file, comments | A second pass of eyes, you call it | Feedback resolved or ticketed |
| 6 | Iterate | Branch or spike section | Prompt level edits across variants | Changes reviewed and merged |
| 7 | Handoff | Dev Mode, Ready for Dev | MCP passes design and motion to a coding agent | Specs, tokens, annotations, motion inspectable |
| 8 | QA | Comments on handoff frames | Diff built UI against the spec | Built UI matches, deltas logged |
| 9 | Archive | Archive section, named version | None | Final state stamped in version history |
Project setup checklist, do once, every time
- Create the Project, named for the product.
- Create the spine of files:
⭐ Design Systemas the library you publish and point the agent at,🟡 Flowsfor maps and IA, one file per surface or feature as needed, and a🧪 Sandboxfor throwaway and agent explorations that you never publish from. - Set the file thumbnail so the project board reads at a glance.
- In the design system file, create your variable collections and page scaffold.
- Publish the library, enable it in the surface files, and add your conventions as an agent skill.
Each level, its pattern, and where it earns it, a do not
6.1Teams
Pattern: Domain, the product line or area of life. Teams are the coarsest filter. Keep them few and stable, and do not spin one up per feature.
6.2Projects
Pattern: Product, one project per product. Do not put dates or versions in a project name. That is what files and version history are for.
6.3Files
A file is one surface, one system, or one workstream. Not one screen, not the whole product. Pattern: [status] Surface.
⭐ Design System
🟡 Evidence View
🔵 Onboarding — Redesign
🧪 Sandbox
📦 Evidence View v1
The design system file is always ⭐ Design System, and the only file you publish components and variables from. When a file is superseded, append its old version label and set it 📦 rather than deleting it.
6.4File thumbnail
The thumbnail is what you see on the project board. Set any frame as the thumbnail rather than leaving it to chance. Pattern: a dedicated cover frame at 16:10 holding product mark, file title, status glyph and label, owner, and last updated date. A board of deliberate covers is instantly navigable. A board of random first screens is noise.
6.5Pages
Pages divide a file into phases or workstreams. Use a small, repeatable set, with divider pages to group them.
📋 Cover & Readme
────────
🟡 Flows
🎨 Designs
🧩 Components
🎟 Prototype
────────
🧪 Explorations
📦 Archive
Divider pages hold no work. Name them as a rule of dashes or as —— REFERENCE ——, and let them act as separators in the page list.
6.6Sections
Sections are real canvas objects, not frames. Use them to group and status regions of a page. They carry status, collapse, can be marked Ready for Dev, and keep a busy page scannable.
✅ Statement — v2 (Approved)
🟡 Statement — Export Panel
🧪 Statement — Layout Spikes
🔴 Statement — Legacy (do not use)
6.7Frames and screens
Pattern: ## · Surface — State. The ## is a two digit index so screens sort in flow order. The state is the variant: Default, Empty, Loading, Error, Success.
01 · Statement — Default
02 · Statement — Generating
03 · Statement — Published
04 · Statement — Error
Every interactive screen names its states as sibling frames. Empty, loading, error, and success are first class, not afterthoughts. Never ship Frame 427. Rename or delete auto named frames before handoff.
6.8Groups and layers
Pattern: name the role, not the shape. Rename anything you would reference, prototype to, or hand off. Prefer auto layout frames over groups for structure, since they survive content changes, and name containers by function: row, stack, card, field.
6.9Components
The backbone. Use slash nesting. Figma turns slashes into a folder tree in Assets, and it maps to how you would organize code.
Button/Primary
Button/Secondary
Form/Input
Form/Input/Search
Navigation/Tab
Data/Table/Row
Feedback/Toast
First segment is the category, kept short and fixed. Do not put states in the name, that is what variants are for: Button/Primary with a State property, not Button/Primary/Hover. One component, one job. Use slots for controlled flexibility instead of letting designers detach instances.
6.10Component sets and variant properties
Name properties and their values like an API, because that is what they become in code.
Set: Button
Properties:
Type = Primary | Secondary | Ghost
Size = Sm | Md | Lg
State = Default | Hover | Focus | Disabled
Has Icon = true | false
These names surface verbatim in Dev Mode and in generated props. Sloppy variant names become sloppy props, and the agent will repeat them.
6.11Variables and tokens
Pattern: group/subgroup/name, lower kebab, slash grouped. Group by role, not raw value. Numeric scales step in hundreds so you can insert between later without renumbering. Full architecture in section 07.
color/bg/surface
color/text/muted
color/border/default
color/accent/primary
space/100 space/200 space/400
radius/sm radius/md
6.12Styles
A light, dark, or multi brand value is a variable. A bundle of properties reused as a unit is a style, built on variables.
6.13Prototype flows
Name every flow starting point for what it demonstrates. One flow is one story a stakeholder can click through unaided. Motion specs live in the timeline and are inspectable in Dev Mode, so do not redescribe easing in text.
6.14Annotations
Use Dev Mode annotations, not floating text, so they are structured and inspectable. Lead with a category tag.
[Spacing] 16 between rows (space/400)
[Behavior] Disabled until form valid
[A11y] aria-live=polite on toast region
[Token] color/text/muted
6.15Exports and assets
Pattern: name-descriptor@scale.ext, lower kebab. Set export settings on the component or frame, named to the final filename, so re exports are one click and stay consistent.
og-card-home@2x.png
icon-shield-16.svg
hero-statement@2x.webp
A three tier system, so theming, multi brand, and clean handoff are possible
PRIMITIVE → SEMANTIC → COMPONENT
(raw values) (roles) (optional, component-specific)
Tier 1, Primitives
The raw palette and scales, in a Primitives collection. Never applied to designs directly. color/blue/500, space/8, radius/4.
Tier 2, Semantic
Roles that alias primitives, in a Semantic or Theme collection. This is what you actually apply to layers, and what the agent should bind to.
color/bg/surface → color/white (Light) / color/gray/950 (Dark)
color/text/default → color/gray/900 (Light) / color/gray/50 (Dark)
color/accent/primary → color/blue/500
space/gutter → space/16
Tier 3, Component, optional
Only when a component needs its own knobs, such as button/padding-x aliasing space/gutter.
Collections and modes
- A collection is a set of variables plus its modes. Keep semantic theming in one collection so a single mode switch reskins everything.
- Modes are contexts. Typically
Themeas Light or Dark, andBreakpointas Mobile or Desktop with number variables for spacing. Mode count per collection is plan gated and rises with your tier, so design your strategy around the plan you are on. - Extended collections let you extend a parent semantic collection per brand, inheriting every variable and mode and overriding only what differs. This is the real single source of truth for multi brand. It is an Enterprise capability, so on lower tiers you model multi brand with modes instead.
bg, text, border, accent), not what color is it.Four mechanisms, each for a different job, instead of duplicating files
8.1Named version history checkpoints
Figma autosaves continuously. You name the moments that matter. Pattern: vMAJOR.MINOR — Milestone. Stamp at every approval, every handoff, before any risky restructure, and at archive. These named points are your real saves, available on every plan.
v1.0 — Approved for build
v1.1 — Post-critique fixes
v2.0 — Statement redesign
8.2Branching
Branching and merging is an Organization and Enterprise feature. Where you have it, branch any change to a shared or published file, especially the design system, instead of editing main directly. Figma diffs and flags conflicts, and main always stays shippable.
feature/evidence-export
fix/input-focus-ring
explore/statement-layout
chore/token-rename
8.3Semantic versioning for the design system
Treat ⭐ Design System like a package. Major is breaking, a token removed or renamed or a component API changed, and you announce it. Minor is additive, a new component or token, safe to adopt. Patch is fixes. Record the version on the file thumbnail and in each library publish note.
8.4Source of truth policy
Exactly one ⭐ file per system, the only thing you publish from. No duplicate file versioning. A name like Design System copy 3 is banned. New direction goes to a branch or a spike section. Superseded work goes to 📦, never deleted, because archiving keeps the audit trail.
Make the work legible to the next reader, human or agent
9.1Presentation regions
Keep a clean, scaffold free region for showing work: a presentation section with only stakeholder ready frames. No spikes, no scratch, no open comments. Order frames left to right in narrative order.
9.2Prototypes
One named flow per story. Set a sensible starting point and hide dev scaffolding. Use the prototype for behavior, and Slides for narrative.
9.3Figma Slides
9.4Dev Mode handoff
- Mark finished regions Ready for Dev so devs get a focused, stable surface.
- Add annotations for spacing, behavior, accessibility, and token bindings. Inspectable, not floating text.
- Variables appear in Dev Mode with code syntax for CSS, iOS, and Android. Your
color/bg/surfaceshows as the actual custom property. That is the payoff of principle five. - Figma Motion timelines are inspectable in Dev Mode. Every easing curve copies out as CSS, JSON, or React, and passes to a coding agent over MCP. Spec motion on the canvas, not in prose.
- The Figma MCP server lets a coding agent, Claude Code included, read the design directly and pull variables, measurements, and component code. Name things well and your handoff is half built already.
9.5Comment etiquette
Comments are for decisions and questions, not durable specs. Those are annotations. Resolve when addressed. A frame with open comments is not ✅. Prefix when useful: Q: question, NIT: minor, BLOCKER: must fix.
The thinking space, before and around the pixels
| Use | For |
|---|---|
| FigJam | Discovery, brainstorming, journey and flow maps, affinity clustering, retros, workshops |
| Figma Design | Actual UI, components, systems, prototypes |
| Figma Slides | Telling the story to stakeholders |
Board naming: [emoji] Product — Activity (date). One board per activity. End every workshop board with an ✅ Decisions cluster, the few outcomes that flow into the brief. The board can sprawl. The decisions stay crisp, and they are what you hand the agent at the brief stage.
The agent is the through line. Everything else is a material or a surface.
The list below reflects what shipped through Config 2026, when motion and shaders joined the canvas as first class materials and the agent picked up tools you can build yourself.
| Tool | What it does | Where it fits |
|---|---|---|
| Figma agent | Generate and edit on the canvas, reads your components, tokens, and structure, takes skills, attachments, and connectors plus web context | Every stage, your primary collaborator |
| Agent skills | Reusable instruction files that encode your conventions, invoked by slash command | Make generation on system by default |
| Figma Make | Prompt to a functional prototype or app, brings in library styling, shares files and code with coding agents | Spikes, working prototypes |
| Figma Motion | Production ready timeline animation on the canvas, component level motion every instance inherits, inspectable in Dev Mode | Hi-fi and handoff |
| Shaders | Prompt the agent to generate canvas shader effects and fills, exportable to Make and other platforms over MCP | Expressive visual design |
| Generative plugins | Build the tool you need by describing it, lowering the floor on custom canvas tooling | Bespoke workflow gaps |
| Figma MCP server | Lets external coding agents read your design and pull variables, measurements, and component code directly | Handoff to code |
| Dev Mode | Inspect, specs, tokens, annotations, code syntax for variables | Stage 7 |
The whole system on one screen
TEAM Conformly
PROJECT Conformly
FILE ⭐ Design System | 🟡 Evidence View | 🧪 Sandbox
THUMBNAIL cover frame, right-click, Set as thumbnail (16:10)
PAGE 🎨 Designs 🧩 Components 🟡 Flows —— 📦 Archive
SECTION ✅ Statement — v2 🧪 Statement — Spikes
FRAME 01 · Statement — Default 02 · ... — Error
LAYER header / nav / cta-row (role, not "Rectangle 12")
COMPONENT Button/Primary Form/Input/Search (slots, not detach)
VARIANT Type=Primary Size=Md State=Hover Has Icon=true
VARIABLE color/bg/surface space/200 radius/md
STYLE text/heading/h1 shadow/200 (composites only)
TOKENS Primitives → Semantic → Component (semantics alias, never hardcode)
MODES Theme: Light/Dark Breakpoint: Mobile/Desktop (count is plan-gated)
AI LOOP Generate → Curate → Refine → Guarantee
CONTEXT library > skills > attachments > connectors > prompt
BINDING tokens on real components + reference the library, then read for live bindings
AGENTS native = inside-out (canvas) MCP = outside-in (Claude Code, Codex)
STATUS ⭐ source ✅ approved 🚀 shipped 🔵 review
🟡 wip 🧪 explore ⚫ backlog 🔴 blocked 📦 archived
VERSION v1.0 — Approved for build (named checkpoints, every plan)
BRANCH feature/... fix/... explore/... (Organization / Enterprise)
SoT one ⭐ file; branch, do not duplicate; archive, do not delete
Starter design system scaffold
Build this once. Reuse it as your template file, and point the agent at it.
File: ⭐ Design System (v1.0)
📋 Readme
cover frame (title, version, owner, changelog)
how to use / publish rules / link to the agent skill
📐 Foundations
Color (primitive swatches → semantic roles)
Type scale
Spacing & radius scales
Elevation / shadows
Grids
🧩 Components
Button (set)
Form/ (Input, Select, Checkbox, Radio)
Navigation/
Feedback/ (Toast, Banner, Empty State)
Data/ (Table, Tag, Badge)
Overlay/ (Modal, Popover, Tooltip)
🎟 Patterns
Composed examples (a real form, a real table view)
──────
🧪 Explorations
📦 Archive
Variable collections:
Primitives (raw palette + scales)
Semantic (roles; modes: Light / Dark)
Breakpoint (number vars; modes: Mobile / Desktop)
Adapt the glyph set, the casing table, and the category lists to taste, then freeze them. The value is not any single choice. It is applying the same choices on every project, every time, and handing that consistency to the agent.